Tuesday, August 05, 2008

Creativity vs. Innovation in Second Life

CS 855 held two excellent class sessions in Second Life tonight. We borrowed the Take a Position concept from Global Kids and examined some common myths about innovation from the books The Myths of Innovation and Ban the Humorous Bazooka: And Other Roadblocks and Speed Bumps Along the Innovation Highway ("Ban" is available from Books 24x7 at the CTU Library).


Students discussed the concepts and myths associated with creativity and innovation while standing on platforms that represented Myth or Truth. After examining nine myths, the class observed that the definitions tend to blur as a series of small creative efforts contribute to innovation.


Both classes ended with a short building session that covered intermediate building skills. Next week's classes (at the same time and location) continue to weave the class concepts with social media experiences in a virtual world.

Check out the Week 5 News forum post for more information on how your futuring and innovation assignments are being evaluated.

Let me know if you are interested in prototyping your class project or need a Second Life session at another time.

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