Well, despite the grand April Fool's joke, the session was full and we had a grand time playing a trivia game while exploring identity and culture during the conference session.
During the session, an enthusiastic group of educators answered trivia questions while the presentation viewer tracked their responses and provided feedback in whispers. I created the game using Sendao Goodman's 2007 trivia viewer for several presentations this month, including the Game Simulation Kit presentation for the New Media Consortium Symposium on New Media and Learning.
Visit Lyr Lobo's SlideShare area to see my other presentations and visit the SlideShare Education page to enjoy more educational content. I have also embedded a Slideshare viewer on my site for easy access to the Game Simulation Kit content and notes below from the Teaching in Virtual Worlds: Identity and Culture session.
Slides 8 and 10 depict Sarah Robbins-Bell (Intellagirl Tully), AJ Brooks, and the Linden Lab educational representatives, Claudia Linden (teen grid) and Pathfinder Linden (main grid, SLED).
While anonymity offers great potential for roleplay and self expression, students and educators need to recognize each other, especially when recognizing accomplishments via end of term grades.
Slide 11 sets the scene for situated learning, diversity and how we articulate and share our thoughts and opinions during knowledge construction in a virtual world.
Through audience interaction, we learned that a sophisticated virtual world avatar is not required to implement change in a virtual world.
Slide 12 adds Seifert Surface, famous for his Crooked House and mathematics sculptures, and Peggy Sheehy (Maggie Marat of Ramapo), known for pioneering the first middle school in a virtual world (Suffern Middle School in NY).
The human barometer activity featured on slide 13 was adapted from the GlobalKids demonstration of it on slide 12.
Slide 14 refers to how simple avatars can influence growth in a virtual world. Pictured is the former CEO of Linden Lab Philip Rosedale and his avatar.
Slide 15 notes that virtual worlds are on the rise, and with it is avatar creation, identity and self-expression in virtual worlds.
Slide 17 looks inside two avatars to the wireframe view, noting that we meet minds in a virtual space. Avatar development, movement and gesture can be quite sophisticated, as noted on Slide 18.
Slide 19 Alan Levine (CDB Barkley) of the New Media Consortium and formerly with the Maricopa Learning eXchange is featured in his furry avatar amid a community of librarians, educators, administrators and instructional designers.
Slide 20 Only one avatar is seen, but three of the robots could be worn as an avatar. The name over an avatar is how we distinguish real people from objects, as evidenced by Slide 21 at the Life20.net conference sponsored by Dr. Dobbs Journal, Sun and IBM.
Slide 23 refers to the fantasy subculture (Middle Earth).
On slide 24, the lady on the right by Daden Limited is not real. She is a bot and can interact with avatars via a text-based conversation.
Slide 25 Howard Rheingold is a well-known educator and author on social media. This session is his first Second Life session at the New Media Consortium (NMC) in October 2006.
Slide 26 A Colorado Technical University (CTU) class interacts with content and creates 3D objects. On the right, the book that is floating in front of Lyr holds course content and moves with her avatar as she interacts with the class. Not all of the class members look human, noted by the charming box bot on the left.
We can experience life from the perspective of others, as noted during the usability tests conducted in class in Slide 27.
NOAA's Eric Hackathorn has dressed his avatar, Hackshaven Harford, as Grace Hopper in Slide 28 for a presentation to the NMC Symposium on New Media and Learning, March 25, 2009. He also disguised his voice using a voice changer, and then demonstrated the difference to the delight of the session's participants.
Slide 29 in Lyr Lobo on the far left and Slide 30 features Virtual Worlds designer Stella Costello of the NMC on the far right.
Slide 31 shows how graduate students set their appearance at the start of an MBA class in Second Life.
Slide 32 CTU students meet for the first time to roleplay as CEOs in a case study and problem-based learning activity.