Friday, July 31, 2009

CS 855 Week 4 Classes in Second Life

We gathered twice this week to discuss our perceptions of the myths and truths that are associated with creativity and innovation.

Does creativity require creative people? Bill Breen raises the question in The 6 Myths of Creativity. Our responses ranged from no, anyone can have creative ideas to yes, when they are stimulated by necessity (a requirement) or executed by talented individuals who have the tools and skills to envision these ideas.

Each of us has the opportunity to meet the creative challenge.

Does technological innovation have a method? Scott Berkun, in the interview about his book The Myths of Innovation, notes that in retrospect, the stories of how certain innovations evolved may seem as if they were derived from a logical progression of steps. Yet, if the creators of each incremental development were interviewed, the failures and uncertainty associated with evaluating and rejecting alternative approaches would surface. There is no single method.

While we did not constrain our discussion of creativity and innovation to technology, one of our focal points in this course is to understand how new ideas become future technologies.

Near the end of class, we created content in Second Life, using the building tool to develop a one prim design that began as a tube, evolved into a 1) one prim stool, 2) twisted into a fountain and 3) rotated, stretched and textured into a Tiffany lamp.

The term prim is describes a single primitive shape, one of the beginning shapes offered in the Second Life building tool. These shapes a cube, prism, sphere, cylinder, torus, tube and ring. There are also modifications to these basic shapes and a sculpted shape available in the SL building tool.

Next week, we will meet on Thursday (August 6th) from 7:30 PM to 9:00 PM Mountain time. The first and last half hour will include some Second Life content and skills while the middle of the class will explore futuring and innovation concepts.

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