Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Friday, July 31, 2009

CS 855 Week 4 Classes in Second Life

We gathered twice this week to discuss our perceptions of the myths and truths that are associated with creativity and innovation.

Does creativity require creative people? Bill Breen raises the question in The 6 Myths of Creativity. Our responses ranged from no, anyone can have creative ideas to yes, when they are stimulated by necessity (a requirement) or executed by talented individuals who have the tools and skills to envision these ideas.

Each of us has the opportunity to meet the creative challenge.

Does technological innovation have a method? Scott Berkun, in the interview about his book The Myths of Innovation, notes that in retrospect, the stories of how certain innovations evolved may seem as if they were derived from a logical progression of steps. Yet, if the creators of each incremental development were interviewed, the failures and uncertainty associated with evaluating and rejecting alternative approaches would surface. There is no single method.

While we did not constrain our discussion of creativity and innovation to technology, one of our focal points in this course is to understand how new ideas become future technologies.

Near the end of class, we created content in Second Life, using the building tool to develop a one prim design that began as a tube, evolved into a 1) one prim stool, 2) twisted into a fountain and 3) rotated, stretched and textured into a Tiffany lamp.

The term prim is describes a single primitive shape, one of the beginning shapes offered in the Second Life building tool. These shapes a cube, prism, sphere, cylinder, torus, tube and ring. There are also modifications to these basic shapes and a sculpted shape available in the SL building tool.

Next week, we will meet on Thursday (August 6th) from 7:30 PM to 9:00 PM Mountain time. The first and last half hour will include some Second Life content and skills while the middle of the class will explore futuring and innovation concepts.

Saturday, September 27, 2008

Spirit Dance at Burning Life


The 6th Annual Burning Life celebration for the arts and creativity runs September 27 - October 5, 2008. Over 600 Burning Life events are scheduled amid a host of campsites, exhibits and free items.



Join me (Lyr Lobo) in a discussion of movement and dance in Second Life on Monday at 9AM SLT (Pacific), 10AM Mountain at Spirit Dance in Tigris and receive some lovely free items.

Thursday, August 07, 2008

MGM 845's Week 5 Class in Second Life


The MGM 845 Strategic Thinking class met in Second Life to discuss the BSG, decision making concepts and the class activities listed on Moodle. Delft Andel led the session with facilitation and notetaking by Lyr Lobo. *waves her magic pen*

Observations and Questions During Class
  • Fear is a barrier to creativity.
  • This is your opportunity to "run" a multi-national retail company.
  • Enjoy the roleplay activities and envision what it takes to be successful.
  • Does everyone feel comfortable with the rotating CEO perspective?
  • Are there other roleplay games like this one used in classes for electronic negotiation?
People will imitate your success!

Tuesday, August 05, 2008

Creativity vs. Innovation in Second Life

CS 855 held two excellent class sessions in Second Life tonight. We borrowed the Take a Position concept from Global Kids and examined some common myths about innovation from the books The Myths of Innovation and Ban the Humorous Bazooka: And Other Roadblocks and Speed Bumps Along the Innovation Highway ("Ban" is available from Books 24x7 at the CTU Library).


Students discussed the concepts and myths associated with creativity and innovation while standing on platforms that represented Myth or Truth. After examining nine myths, the class observed that the definitions tend to blur as a series of small creative efforts contribute to innovation.


Both classes ended with a short building session that covered intermediate building skills. Next week's classes (at the same time and location) continue to weave the class concepts with social media experiences in a virtual world.

Check out the Week 5 News forum post for more information on how your futuring and innovation assignments are being evaluated.

Let me know if you are interested in prototyping your class project or need a Second Life session at another time.

Monday, August 04, 2008

Futuring and Innovation: Myths, Metanomics and Social Media

While preparing for this week's Second Life class sessions, I flagged a few topics worthy of further discussion. Don't forget to check out Howard Rheingold's video at http://tinyurl.com/6ymbnr

The Myths of Innovation
http://www.theagitator.net/creativity/how-does-innovation-occur/

Futuring for visual/spatial learners
http://www.slideshare.net/tag/futuring

Futuring and innovation in a virtual world
Metanomics in Second Life
http://www.metanomics.net/pastevent
http://metanomics.net/futuring-and-innovation-center

Futuring and innovation - cancer research towards 2015
http://labs.cancer.org/FIC.asp

Futuring and innovation for non-profits - social media
http://www.fispace.org/